Monday, March 30, 2009

Thing 20

This is my 2 day old grandson looking at a computer. My point is that computers are a fact of life and have been a part of daily life for much of the population since birth.
Gaming is part of this world and if libraries try to ignore it they are missing out. We need to acknowledge and embrace technology to remain vital.
Is this any different than the 23 things? Games make learning fun, 23 things encourages us to learn by doing fun exercises.
Like any other tool gaming can be used for good or evil but when used for good it can make the library a fun and relevant place for kids and adults.

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